liquid-svelte
Liquid Glass components for Svelte 5 — SVG displacement refraction, a generated specular rim and Motion springs. No canvas, no WebGL, no remote assets.
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Real refraction
A displacement map from Snell’s law over an analytic rounded-box SDF — not a blur with a border.
Three tiers
Full SVG refraction on Chromium, blur-and-tint elsewhere, flat as a floor. SSR matches the client.
Motion springs
Hover, press, drag and stretch compose on one transform, flushed once per frame.